BIS fnc inTrigger: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|seealso= [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] | |seealso= [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]], [[inArea]], [[inAreaArray]], [[BIS_fnc_getArea]] | ||
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Revision as of 14:00, 1 July 2022
Description
- Description:
- Detects whether position is within area or calculates distance to the nearest edge of trigger area by using optional params.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [area, position, returnDistance, includeFloorCeiling] call BIS_fnc_inTrigger
- Parameters:
- area: Object, String, Location or Array
- position: Object or Array - Position to check (e.g. player) or Position
- returnDistance: Boolean - (Optional, default false) true to return distance to nearest edge of trigger area
- includeFloorCeiling: Boolean - (Optional, default false) to include trigger area floor and ceiling in calculation when calculating distance to nearest edge
- Return Value:
Examples
- Example 1:
- private _trigger = createTrigger ["EmptyDetector", getPosATL player]; _trigger setTriggerArea [10, 10, 0, false]; _inTrigger = [_trigger, player] call BIS_fnc_inTrigger; // _inTrigger = true
Additional Information
- See also:
- createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSizeinAreainAreaArrayBIS_fnc_getArea
Notes
-
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