BIS fnc loadInventory: Difference between revisions

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| Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. |= Description
| Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. |DESCRIPTION=
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| param call [[BIS_fnc_loadInventory]]; |= Syntax
| param call [[BIS_fnc_loadInventory]]; |SYNTAX=


|p1= [[Object]] - Unit to receive the loadout. |= Parameter 1
|p1= [[Object]] - Unit to receive the loadout. |= Parameter 1
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|p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''.
|p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''.


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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| [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]]|= See also
| [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]]|SEEALSO=


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Revision as of 12:29, 7 April 2019


Hover & click on the images for description

Description

Description:
Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_loadInventory;
Parameters:
Object - Unit to receive the loadout.
Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
Return Value:
Boolean

Examples

Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.

Additional Information

See also:
BIS_fnc_saveInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventory

Notes

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Notes

Bottom Section

Posted on August 8, 2015 - 17:18 (UTC)
Drunken Officer
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;

//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;