BIS fnc markerPath: Difference between revisions

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{{RV|type=function
{{RV|type=function


| tkoh
|game1= tkoh
|version1= 1.00


|1.00
|game2= arma3
|version2= 0.50


|gr1= Map and Markers
|gr1= Map and Markers


|eff= global| Create marker(s) between two points.
|eff= global


| [start, end, spacing, params] call [[BIS_fnc_markerPath]]
|descr= Create marker(s) between two points.
 
|s1= [start, end, spacing, params] call [[BIS_fnc_markerPath]]


|p1= start: [[Position]], [[Waypoint]], [[Object]], [[Location]] or [[String]]:
|p1= start: [[Position]], [[Waypoint]], [[Object]], [[Location]] or [[String]]:
Line 26: Line 30:
|r1= [[Array]] - list of created markers
|r1= [[Array]] - list of created markers


|x1= <code>["markerStart", "markerEnd"] [[call]] [[BIS_fnc_markerPath]];</code>
|x1= <sqf>["markerStart", "markerEnd"] call BIS_fnc_markerPath;</sqf>


|x2= <code><nowiki>[</nowiki>[[player]], [[nearestLocation]] [<nowiki/>[[getPos]] [[player]], "nameCity"]] [[call]] [[BIS_fnc_markerPath]];</code>
|x2= <sqf>[player, nearestLocation [getPos player, "nameCity"]] call BIS_fnc_markerPath;</sqf>


|seealso= [[createMarker]], [[BIS_fnc_markWaypoints]]
|seealso= [[createMarker]] [[BIS_fnc_markWaypoints]]
}}
}}
[[Category:{{Name|tkoh}}: Functions|{{uc:markerPath}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:markerPath}}]]

Latest revision as of 18:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Create marker(s) between two points.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[start, end, spacing, params] call BIS_fnc_markerPath
Parameters:
start: Position, Waypoint, Object, Location or String:
end: same as start
spacing: Number - (Optional, default 1000) distance between markers. When value is negative, line marker is used instead with thickness of this value
params: Array - (Optional, default ["BIS_fnc_markerPath_marker_#", "mil_triangle", "colorgreen"]) marker params (see BIS_fnc_markerCreate for details)
Return Value:
Array - list of created markers

Examples

Example 1:
["markerStart", "markerEnd"] call BIS_fnc_markerPath;
Example 2:
[player, nearestLocation [getPos player, "nameCity"]] call BIS_fnc_markerPath;

Additional Information

See also:
createMarker BIS_fnc_markWaypoints

Notes

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