BIS fnc nearestPoint: Difference between revisions

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| [[nearObjects]], [[nearestObject]], [[nearestObjects]], [[BIS_fnc_nearestPosition]], [[BIS_fnc_nearestNum]], [[BIS_fnc_nearestRoad]], [[BIS_fnc_nearestHelipad]], [[BIS_fnc_isPosBlacklisted]]
| [[nearObjects]], [[nearestObject]], [[nearestObjects]], [[BIS_fnc_nearestPosition]], [[BIS_fnc_nearestNum]], [[BIS_fnc_nearestRoad]], [[BIS_fnc_nearestHelipad]], [[BIS_fnc_isPosBlacklisted]]
}}
}}





Revision as of 00:43, 1 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
start: Position - line start
end: Position - line end
point: Position - point to check against
is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
Return Value:
Return value needed

Examples

Example 1:
_idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note