BIS fnc nearestPoint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 15: Line 15:
|gr1= Geometry
|gr1= Geometry


| Computes nearest point in a line.
|descr= Computes nearest point in a line.


|s1=[start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]]
|s1=[start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]]

Revision as of 21:47, 13 June 2021

Hover & click on the images for description

Description

Description:
Computes nearest point in a line.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[start, end, point, is2D] call BIS_fnc_nearestPoint
Parameters:
start: Position - line start
end: Position - line end
point: Position - point to check against
is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
Return Value:
Position - the line point that is closest to point

Examples

Example 1:
_idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;

Additional Information

See also:
nearObjectsnearestObjectnearestObjectsBIS_fnc_nearestPositionBIS_fnc_nearestNumBIS_fnc_nearestRoadBIS_fnc_nearestHelipadBIS_fnc_isPosBlacklisted

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note