BIS fnc onPlayerConnected: Difference between revisions

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|gr1 = Multiplayer |GROUP1=
|gr1 = Multiplayer |GROUP1=
|gr2 = Event Handlers |GROUP2=
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Revision as of 10:16, 12 October 2020

Hover & click on the images for description

Description

Description:
Executes a function on server every time a player connects the mission.
Execution:
call
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
[code, params]] call BIS_fnc_onPlayerConnected
Parameters:
code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
params: Anything - Parameters passed to the code or function
Return Value:
Boolean

Examples

Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;

Additional Information

See also:
onPlayerConnectedBIS_fnc_addStackedEventHandlerEvent Scripts

Notes

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Notes

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