BIS fnc onPlayerConnected: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - ";[ ]+ " to "; ")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 28: Line 28:
] [[call]] [[BIS_fnc_onPlayerConnected]];</code>
] [[call]] [[BIS_fnc_onPlayerConnected]];</code>


|seealso= [[onPlayerConnected]], [[BIS_fnc_addStackedEventHandler]], [[Event Scripts]]
|seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]], [[Event Scripts]]
}}
}}

Revision as of 13:53, 1 July 2022

Hover & click on the images for description

Description

Description:
Executes a function on server every time a player connects the mission.
Execution:
call
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
[code, params]] call BIS_fnc_onPlayerConnected
Parameters:
code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
params: Anything - Parameters passed to the code or function
Return Value:
Boolean

Examples

Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;

Additional Information

See also:
onPlayerConnected BIS_fnc_addStackedEventHandlerEvent Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note