BIS fnc onPlayerConnected: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "<code>([^<]*)<\/code>" to "<sqf>$1</sqf>")
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[  
|x1= <sqf>[  
  {
  {
   params ["_player", "_params"];
   params ["_player", "_params"];
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  },  
  },  
  "Parameter"  
  "Parameter"  
] call BIS_fnc_onPlayerConnected;</code>
] call BIS_fnc_onPlayerConnected;</sqf>


|seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] [[Event Scripts]]
|seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] [[Event Scripts]]
}}
}}

Revision as of 12:09, 13 July 2022

Hover & click on the images for description

Description

Description:
Executes a function on server every time a player connects the mission.
Execution:
call
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
[code, params]] call BIS_fnc_onPlayerConnected
Parameters:
code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
params: Anything - Parameters passed to the code or function
Return Value:
Boolean

Examples

Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;

Additional Information

See also:
onPlayerConnected BIS_fnc_addStackedEventHandler Event Scripts

Notes

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