BIS fnc rotateVector3D: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z 0-9 A-Z_]*\}\}\]\]" to "")
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|x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>
|x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>


| [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]]
|seealso= [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]]
}}
}}




[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]]

Revision as of 01:35, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vectors

Syntax

Syntax:
Syntax needed
Parameters:
[vector, angle, axis]: Array
vector: Array - given vector in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Return value needed

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUpBIS_fnc_rotateVector2D

Notes

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