BIS fnc rotateVector3D: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 21: Line 21:
|x1= <code>[<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>
|x1= <code>[<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>


|seealso= [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]]
|seealso= [[BIS_fnc_transformVectorDirAndUp]] [[BIS_fnc_rotateVector2D]]
}}
}}

Revision as of 13:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Rotates the vector around the given axis by the given angle
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, angle, axis] call BIS_fnc_rotateVector3D
Parameters:
[vector, angle, axis]: Array
vector: Array - given vector in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Array - rotated vector in format Vector3D

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUp BIS_fnc_rotateVector2D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note