BIS fnc spawnEnemy: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma2oa |Game name=
| arma2oa |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player. |DESCRIPTION=
| Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player. |DESCRIPTION=
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| [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]] |SYNTAX=
| [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]] |SYNTAX=
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|exec= spawn |Execution=
|exec= spawn |Execution=
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|x1= <code>[<nowiki/>[[player]], [[player]], [[opfor]], ["O_Soldier_F"]] [[spawn]] [[BIS_fnc_spawnEnemy]];</code> |EXAMPLE1=
|x1= <code>[<nowiki/>[[player]], [[player]], [[opfor]], ["O_Soldier_F"]] [[spawn]] [[BIS_fnc_spawnEnemy]];</code> |EXAMPLE1=
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| [[BIS_fnc_spawnGroup]], [[BIS_fnc_stalk]] |SEEALSO=
| [[BIS_fnc_spawnGroup]], [[BIS_fnc_stalk]] |SEEALSO=

Revision as of 00:50, 17 January 2021

Hover & click on the images for description

Description

Description:
Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
Execution:
spawn
Problems:
This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30, _players )
Groups:
Object Manipulation

Syntax

Syntax:
[aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
Parameters:
aPlayer: Object - player
target: Object - refence object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of String - list of enemy classes (units will form a group together)
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Nothing

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroupBIS_fnc_stalk

Notes

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Notes

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