BIS_fnc_spawnEnemy

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Revision as of 22:08, 24 March 2020 by Killzone Kid (talk | contribs) (The function is not broken, the line with typo is not used)
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Description

Description:
Spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[aPlayer, target, side, classes, maxEnemies, delay, code] call BIS_fnc_spawnEnemy
Parameters:
aPlayer: Object - player
target: Object - refence object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of String - list of enemy classes (units will form a group together)
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Array - spawned enemies

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroupBIS_fnc_stalk

Notes

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Notes

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