BIS_fnc_spawnEnemy

From Bohemia Interactive Community
Revision as of 23:29, 12 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Problems:
This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30, _players )
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
aPlayer: Object - player
target: Object - refence object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of String - list of enemy classes (units will form a group together)
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Nothing

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroupBIS_fnc_stalk

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note