BIS fnc typeText: Difference between revisions

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m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
m (Some wiki formatting)
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[
|x1= <sqf>
[
[
[
["CAMP ROGAIN,", "<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"],
["CAMP ROGAIN,", "<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"],
["RESUPPLY POINT", "<t align = 'center' shadow = '1' size = '0.7'>%1</t>&lt;br/&gt;"],
["RESUPPLY POINT", "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"],
["10 MINUTES LATER ...", "<t align = 'center' shadow = '1' size = '1.0'>%1</t>", 15]
["10 MINUTES LATER ...", "<t align = 'center' shadow = '1' size = '1.0'>%1</t>", 15]
]
]
] [[spawn]] [[BIS_fnc_typeText]];</code>
] spawn BIS_fnc_typeText;
</sqf>


|x2= <sqf>[
|x2= <sqf>[

Revision as of 18:43, 13 July 2022

Hover & click on the images for description

Description

Description:
Types a structured text on the screen, letter by letter, cursor blinking.
BIS fnc typeText.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[stringLines, posX, posY, rootFormat] spawn BIS_fnc_typeText
Parameters:
stringLines:
  • Array of Strings - array containing lines of text with same structured text formatting.
  • Array of Arrays format [text, format, blinkCount]:
    • text: String - (Optional, default "")
    • format: String - (Optional, default "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>")
    • blinkCount: Number - (Optional, default 5) number of cursor blinks after text typing
posX: Number - (Optional, default 0)
posY: Number - (Optional, default 0)
rootFormat: String - (Optional, default "<t>%1</t>") the parent format
Return Value:
Nothing

Examples

Example 1:
[ [ ["CAMP ROGAIN,", "<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"], ["RESUPPLY POINT", "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"], ["10 MINUTES LATER ...", "<t align = 'center' shadow = '1' size = '1.0'>%1</t>", 15] ] ] spawn BIS_fnc_typeText;
Example 2:
[ [ ["Hello there...", nil, 30] ], 0, safeZoneY + safeZoneH / 2 ] spawn BIS_fnc_typeText;

Additional Information

See also:
BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_textTiles BIS_fnc_typeText2

Notes

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