Exception handling: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Some wiki formatting)
 
Line 2: Line 2:


Standard construction is:
Standard construction is:
<sqf>
try
{
// code block that can throw exception
if (_name == "") then
{
throw "no name";
}
else
{
titleText [format ["Good morning, Captain %1.", _name], "PLAIN DOWN"];
sleep 1;
titleText [_name, "PLAIN DOWN"];
};
}
catch
{
// code block that processes an exception
if (_exception == "no name") then
{
hint "Name was not entered";
titleText ["And the name isn't", "PLAIN DOWN"];
};
};
</sqf>


[[try]]
{{Feature|important|{{Name|arma}} scripting commands do '''not''' create SQF exceptions by themselves if they encounter an illegal situation, they throw a compilation exception (i.e. the here-described exception handling cannot be used for error trapping).
{
{{cc|code block that can throw exception}}
[[if]] (_name == "") [[then]]
{
[[throw]] "no name"
}
[[else]]
{
[[titleText]] [[[format]] ["Good morning, Captain %1.", _name], "PLAIN DOWN"]
~1
[[titleText]] [_name, "PLAIN DOWN"]
}
}
[[catch]]
{
{{cc|code block that processes an exception}}
[[if]] (_exception == "no name") [[then]]
{
[[hint]] "Name was not entered"
[[titleText]] ["And the name isn't", "PLAIN DOWN"]
}
};
 
{{Feature|important|{{Name|arma1|short}} scripting commands do '''not''' create SQF exceptions by themselves if they encounter an illegal situation, they throw a compilation exception (i.e. the here-described exception handling cannot be usedfor error trapping).


The following would therefore '''not''' create a catchable exception:
The following would therefore '''not''' create a catchable exception:
<code>[[try]]<br>{<br> a {{=}} 1/0; {{cc|SQF error happens here already}}<br>}<br>[[catch]]<br>{<br> [[hint]] "illegal operation";<br>};</code>
<sqf>
try
{
a = 1 / 0; // SQF error happens here already
}
catch
{
hint "illegal operation"; // useless
};
</sqf>
}}
}}




[[Category: Scripting Topics]]
[[Category: Scripting Topics]]

Latest revision as of 01:14, 22 July 2022

In Armed Assault exception handling is an implemented system of special scripting commands (try, catch and throw), which allows your scripts to create and to react to exceptions.

Standard construction is:

try { // code block that can throw exception if (_name == "") then { throw "no name"; } else { titleText [format ["Good morning, Captain %1.", _name], "PLAIN DOWN"]; sleep 1; titleText [_name, "PLAIN DOWN"]; }; } catch { // code block that processes an exception if (_exception == "no name") then { hint "Name was not entered"; titleText ["And the name isn't", "PLAIN DOWN"]; }; };

Arma scripting commands do not create SQF exceptions by themselves if they encounter an illegal situation, they throw a compilation exception (i.e. the here-described exception handling cannot be used for error trapping).

The following would therefore not create a catchable exception:

try { a = 1 / 0; // SQF error happens here already } catch { hint "illegal operation"; // useless };