Alef – User

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "ArmA 2" to "Arma 2")
Line 36: Line 36:
* [[ArmA:STOVL]]
* [[ArmA:STOVL]]
* [http://www.armatechsquad.com/ArmA2Class/ Visual library]
* [http://www.armatechsquad.com/ArmA2Class/ Visual library]
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2]
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in Arma 2]
* [[:Category:ArmA 2: Editor Modules]]
* [[:Category:Arma 2: Editor Modules]]
* [[Arsenal]]
* [[Arsenal]]
* [[Arma 3 Damage Description]]
* [[Arma 3 Damage Description]]

Revision as of 20:01, 29 December 2020


My OFPEC tag: ALEF | My GitHub

Subpages

Bookmarks

Object References

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

3DEN

Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...

Vehicles Assigments

assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL

Dump Files

As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory

Include Path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x