Alef – User

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* [[player]] is a pointer to a [[Object#Units|Unit]], "[[isPlayer]] unit" is true also in MP, not while JIP
* [[player]] is a pointer to a [[Object#Units|Unit]], "[[isPlayer]] unit" is true also in MP, not while JIP
* [[Team_Switch]] functions will change the player pointer to another unit
* [[Team_Switch]] functions will change the player pointer to another unit
* [[setVariable]] add a name/value pair to an object
* [[setVariable]] add a name/value pair to an object address space
 
** what happens if executed with public=true on a createVehicleLocal'd object ?
* dead bodies of respawning units have the same vehicleName of the player


===vehicles assigments===
assignAsDriver - aG eG
assignAsDriver - aG eG



Revision as of 11:45, 18 December 2009

own stuff

object references

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

vehicles assigments

assignAsDriver - aG eG

moveInDriver - aL eG

unassignVehicle - aL

assignedVehicle - aL

assignedVehicleRole - aL

subpages

Radio_command_chart | ArmA_Linux_Server | arma.pie | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP

links

| Category:Scripting Commands ArmA2 | Category:ArmA Classes | ArmA:_Startup_Parameters | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | ArmA:_Default_Files | CMB:SimplifyTesting | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules