Alef – User

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(bookmarks)
Line 1: Line 1:
{{contributions|alef}}
{{contributions|alef}}
 
==bookmarks==
[[:Category:Scripting Commands]]  | [[:Category:ArmA Classes]] | [[:Category:Startup_Parameters]]  |[[Converting_position_to_map_grid]] |
[[ArmA:_Moves]] | [[6thSense.eu:EG|Sickboy's MP]] | [[raP_File_Format_-_Elite]] |
[[ArmA:_Default_Files]] | [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] |
[[CMB:SimplifyTesting]] | [[ArmA:STOVL]] |
[http://www.armatechsquad.com/ArmA2Class/ Visual library] |
[http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] |
[[:Category:ArmA_2: Editor Modules]] |
[http://ace.wikkii.com/wiki/Main_Page ACE] |
[[Code_Optimisation]] |
[[Arma_3_Advanced_Hints_(Field_Manual)]] | [[Arsenal]] | [[description.ext]] |
==own stuff==
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_]
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_]
==own stuff==
===subpages===
 
[[User:Alef/Radio_command_chart|Radio_command_chart]] | [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]] | [[User:Alef/A2.ahk|A2.ahk]] |
[[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | [[User:Alef/modmixer|modmixer]] |
[[User:Alef/Difficulties|Difficulties]] | [[User:Alef/stringtable.csv|stringtable.csv]] | [[User:Alef/JIP|JIP]]
===object references===
===object references===
* [[vehicleVarName]] obj -> string
* [[vehicleVarName]] obj -> string
Line 48: Line 61:
  missions\__cur_sp.island\aaa\x
  missions\__cur_sp.island\aaa\x
</pre>
</pre>
===subpages===
[[User:Alef/Radio_command_chart|Radio_command_chart]] | [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]] | [[User:Alef/A2.ahk|A2.ahk]] |
[[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | [[User:Alef/modmixer|modmixer]] |
[[User:Alef/Difficulties|Difficulties]] | [[User:Alef/stringtable.csv|stringtable.csv]] | [[User:Alef/JIP|JIP]]
==links==
* [[:Category:Scripting Commands]]
* [[:Category:ArmA Classes]]
* [[:Category:Startup_Parameters]]
* [[Converting_position_to_map_grid]]
* [[ArmA:_Moves]]
* [[6thSense.eu:EG|Sickboy's MP]]
* [[raP_File_Format_-_Elite]]
* [[ArmA:_Default_Files]]
* [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig]
* [[CMB:SimplifyTesting]]
* [[ArmA:STOVL]]
* [http://www.armatechsquad.com/ArmA2Class/ Visual library]
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2]
* [[:Category:ArmA_2: Editor Modules]]
* [http://ace.wikkii.com/wiki/Main_Page ACE]
* [[Code_Optimisation]]

Revision as of 20:45, 17 January 2015

bookmarks

Category:Scripting Commands | Category:ArmA Classes | Category:Startup_Parameters |Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | ArmA:_Default_Files | dumpConfig | CMB:SimplifyTesting | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | ACE | Code_Optimisation | Arma_3_Advanced_Hints_(Field_Manual) | Arsenal | description.ext |

own stuff

OFPEC tag: ALEF_

subpages

Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP

object references

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

vehicles assigments

assignAsDriver - aG eG

moveInDriver - aL eG

unassignVehicle - aL

assignedVehicle - aL

assignedVehicleRole - aL

dump files

As from build 81423.

WER .dmp: WithDataSegs, WithUnloadedModules

.mdmp: WithDataSegs, WithIndirectlyReferencedMemory

include path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x