Alef – User

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{{contributions|alef}}
{{contributions|alef}}<BR>
==bookmarks==
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_]
== Subpages ==
[[User:Alef/Radio_command_chart|Radio_command_chart]] | [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]] | [[User:Alef/A2.ahk|A2.ahk]] |
[[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | [[User:Alef/modmixer|modmixer]] |
[[User:Alef/Difficulties|Difficulties]] | [[User:Alef/stringtable.csv|stringtable.csv]] | [[User:Alef/JIP|JIP]]
 
== Links ==
* [[:Category:Scripting Commands]]
* [[:Category:Scripting Commands]]
* [[:Category:Arma_3:_Functions]] | [[Functions_Library_(Arma_3)]]
* [[:Category:Arma_3:_Functions]] | [[Functions_Library_(Arma_3)]]
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[[:Category:ArmA Classes]] | [[Converting_position_to_map_grid]] | [[ArmA:_Moves]] | [[6thSense.eu:EG|Sickboy's MP]] | [[raP_File_Format_-_Elite]] | [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | [[ArmA:STOVL]] | [http://www.armatechsquad.com/ArmA2Class/ Visual library] | [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] | [[:Category:ArmA_2: Editor Modules]] | [[Arsenal]] | [[Arma_3_Damage_Description]]
[[:Category:ArmA Classes]] | [[Converting_position_to_map_grid]] | [[ArmA:_Moves]] | [[6thSense.eu:EG|Sickboy's MP]] | [[raP_File_Format_-_Elite]] | [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | [[ArmA:STOVL]] | [http://www.armatechsquad.com/ArmA2Class/ Visual library] | [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] | [[:Category:ArmA_2: Editor Modules]] | [[Arsenal]] | [[Arma_3_Damage_Description]]


==own stuff==
== Object References ==
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF_]
===subpages===
[[User:Alef/Radio_command_chart|Radio_command_chart]] | [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]] | [[User:Alef/A2.ahk|A2.ahk]] |
[[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | [[User:Alef/modmixer|modmixer]] |
[[User:Alef/Difficulties|Difficulties]] | [[User:Alef/stringtable.csv|stringtable.csv]] | [[User:Alef/JIP|JIP]]
===object references===
* [[vehicleVarName]] obj -> string
* [[vehicleVarName]] obj -> string
* obj [[setVehicleVarName]] string
* obj [[setVehicleVarName]] string
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* dead bodies of respawning units have the same vehicleName of the player
* dead bodies of respawning units have the same vehicleName of the player


===vehicles assigments===
== Vehicles Assigments ==
assignAsDriver - aG eG
assignAsDriver - aG eG


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assignedVehicleRole - aL
assignedVehicleRole - aL


===dump files===
== Dump Files ==
As from build 81423.
As from build 81423.


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.mdmp: WithDataSegs, WithIndirectlyReferencedMemory
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory


===include path===
== Include Path ==
<pre>
<pre>
editor:
editor:

Revision as of 13:05, 13 November 2016


OFPEC tag: ALEF_

Subpages

Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP

Links

Category:ArmA Classes | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | dumpConfig | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | Arsenal | Arma_3_Damage_Description

Object References

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

Vehicles Assigments

assignAsDriver - aG eG

moveInDriver - aL eG

unassignVehicle - aL

assignedVehicle - aL

assignedVehicleRole - aL

Dump Files

As from build 81423.

WER .dmp: WithDataSegs, WithUnloadedModules

.mdmp: WithDataSegs, WithIndirectlyReferencedMemory

Include Path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x