Alef – User

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* [[:Category:Arma_3:_Functions]] | [[Functions_Library_(Arma_3)]]
* [[:Category:Arma_3:_Functions]] | [[Functions_Library_(Arma_3)]]
* [[:Category:Startup_Parameters]]  | [[description.ext]] | [[server.cfg]]
* [[:Category:Startup_Parameters]]  | [[description.ext]] | [[server.cfg]]
* [[Arma 3 Respawn]] | [[Event Scripts]] | [[Code_Optimisation]] | [[Arma_3_Advanced_Hints_(Field_Manual)]]  
* [[Arma 3 Respawn]] | [[Event Scripts]] | [[Arma 3: Event Handlers]]| [[Code_Optimisation]] | [[Arma_3_Advanced_Hints_(Field_Manual)]]  
* [[CMB:SimplifyTesting]]  
* [[CMB:SimplifyTesting]]  



Revision as of 21:20, 9 December 2016


OFPEC tag: ALEF_

Subpages

Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP

Links

Category:ArmA Classes | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | dumpConfig | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | Arsenal | Arma_3_Damage_Description

Object References

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

Vehicles Assigments

assignAsDriver - aG eG

moveInDriver - aL eG

unassignVehicle - aL

assignedVehicle - aL

assignedVehicleRole - aL

Dump Files

As from build 81423.

WER .dmp: WithDataSegs, WithUnloadedModules

.mdmp: WithDataSegs, WithIndirectlyReferencedMemory

Include Path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x