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* dead bodies of respawning units have the same vehicleName of the player
* dead bodies of respawning units have the same vehicleName of the player


== 3DEN ==
Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...
== Vehicles Assigments ==
== Vehicles Assigments ==
assignAsDriver - aG eG
assignAsDriver - aG eG
moveInDriver - aL eG
moveInDriver - aL eG
unassignVehicle - aL
unassignVehicle - aL
assignedVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL
assignedVehicleRole - aL


== Dump Files ==
== Dump Files ==
As from build 81423.
As from build 81423.
WER .dmp: WithDataSegs, WithUnloadedModules
WER .dmp: WithDataSegs, WithUnloadedModules
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory



Revision as of 14:55, 2 April 2017


OFPEC tag: ALEF_

Subpages

Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP

Links

Category:ArmA Classes | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | dumpConfig | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | Arsenal | Arma_3_Damage_Description

Object References

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

3DEN

Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...

Vehicles Assigments

assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL

Dump Files

As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory

Include Path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x