Alef – User

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own stuff

object references

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

vehicles assigments

assignAsDriver - aG eG

moveInDriver - aL eG

unassignVehicle - aL

assignedVehicle - aL

assignedVehicleRole - aL

dump files

As from build 81423.

WER .dmp: WithDataSegs, WithUnloadedModules

.mdmp: WithDataSegs, WithIndirectlyReferencedMemory

include path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y

subpages

Radio_command_chart | ArmA_Linux_Server | arma.pie | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP

links

| Category:Scripting Commands ArmA2 | Category:ArmA Classes | ArmA:_Startup_Parameters | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | ArmA:_Default_Files | dumpConfig | CMB:SimplifyTesting | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | ACE | Code_Optimisation