addMusicEventHandler: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1 = Event Handlers |GROUP1=
|gr1 = Event Handlers


|gr2 = Sounds |GROUP2=
|gr2 = Sounds


| Adds [[playMusic]] event handler. Returns id of the handler or -1 when failed. Just like [[addMissionEventHandler]], music EH is also attached to the mission. |DESCRIPTION=
| Adds [[playMusic]] event handler. Returns id of the handler or -1 when failed. Just like [[addMissionEventHandler]], music EH is also attached to the mission.


| '''addMusicEventHandler''' [type, function] |SYNTAX=
| '''addMusicEventHandler''' [type, function]


|p1= [type, function]: [[Array]] |PARAMETER1=
|p1= [type, function]: [[Array]]


|p2= type: [[String]] - "MusicStart" or "MusicStop" |PARAMETER2=
|p2= type: [[String]] - "MusicStart" or "MusicStop"


|p3= function: [[String]] or [[Code]]. Passed params array:
|p3= function: [[String]] or [[Code]]. Passed params array:
* 0: [[Description.ext#Music|CfgMusic]] class name
* 0: [[Description.ext#Music|CfgMusic]] class name
* 1: this event handler id |PARAMETER3=
* 1: this event handler id


| [[Number]] - event handler id |RETURNVALUE=
| [[Number]] - event handler id




|x1= <code>_ehID = [[addMusicEventHandler]] ["MusicStart", {[[hint]] [[str]] _this}];</code>|EXAMPLE1=
|x1= <code>_ehID = [[addMusicEventHandler]] ["MusicStart", {[[hint]] [[str]] _this}];</code>


|x2= <code>_ehID = [[addMusicEventHandler]] ["MusicStop", {[[hint]] [[str]] _this}];</code>|EXAMPLE2=
|x2= <code>_ehID = [[addMusicEventHandler]] ["MusicStop", {[[hint]] [[str]] _this}];</code>


| [[setMusicEventHandler]], [[playMusic]], [[removeMusicEventHandler]], [[removeAllMusicEventHandlers]] |SEEALSO=
| [[setMusicEventHandler]], [[playMusic]], [[removeMusicEventHandler]], [[removeAllMusicEventHandlers]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Adds playMusic event handler. Returns id of the handler or -1 when failed. Just like addMissionEventHandler, music EH is also attached to the mission.
Groups:
Event HandlersSounds

Syntax

Syntax:
addMusicEventHandler [type, function]
Parameters:
[type, function]: Array
type: String - "MusicStart" or "MusicStop"
function: String or Code. Passed params array:
  • 0: CfgMusic class name
  • 1: this event handler id
Return Value:
Number - event handler id

Examples

Example 1:
_ehID = addMusicEventHandler ["MusicStart", {hint str _this}];
Example 2:
_ehID = addMusicEventHandler ["MusicStop", {hint str _this}];

Additional Information

See also:
setMusicEventHandlerplayMusicremoveMusicEventHandlerremoveAllMusicEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 4, 2013 - 13:30
Druid
There are these two types at this time:
MusicStart - It is triggered when the music is started (command playMusic). In variable _this is stored class name from CfgMusic.
MusicStop - It is triggered when the music is ended (command playMusic). In variable _this is stored class name from CfgMusic.

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