camCommit: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= '''[[SQS Syntax|SQS]]''':
|x1= [[SQS Syntax]]:
<code>{{codecomment|; create a camera object}}
<sqs>
_cam = "camera" [[camCreate]] [5600,4800,10]
; create a camera object
_cam [[camSetTarget]] [[player]]
_cam = "camera" camCreate [5600,4800,10]
_cam [[cameraEffect]] ["internal", "BACK"]
_cam camSetTarget player
_cam [[camCommit]] 0
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0


{{codecomment|; smoothly move the camera to its new position in 6 seconds}}
; smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]
_cam camSetPos [5680,4720,20]
_cam [[camCommit]] 6
_cam camCommit 6
@[[camCommitted]] _cam
@camCommitted _cam


{{codecomment|; proceed}}</code>
; proceed
</sqs>


|x2= '''[[SQF Syntax|SQF]]''':
|x2= [[SQF Syntax]]:
<sqf>
<sqf>
private "_cam";
private "_cam";


comment "create a camera object";
// create a camera object
_cam = "camera" camCreate [position player select 0, position player select 1, 2];
_cam = "camera" camCreate [position player select 0, position player select 1, 2];
_cam camSetTarget player;
_cam camSetTarget player;
Line 62: Line 64:
_cam camCommit 0;
_cam camCommit 0;


comment "smoothly move the camera to its new position in 6 seconds";
// smoothly move the camera to its new position in 6 seconds
_cam camSetPos [position player select 0, (position player select 1) + 10, 20];
_cam camSetPos [position player select 0, (position player select 1) + 10, 20];
_cam camCommit 6;
_cam camCommit 6;

Latest revision as of 01:02, 11 July 2022

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS Syntax:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF Syntax:
private "_cam"; // create a camera object _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; // smoothly move the camera to its new position in 6 seconds _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommitted camCommitPrepared

Notes

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