camSetDir: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control


|arg= local |Multiplayer Arguments=
|arg= local |Multiplayer Arguments=
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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=


| Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]]. |DESCRIPTION=
| Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].


| camera '''camSetDir''' direction |SYNTAX=
| camera '''camSetDir''' direction


|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
|p1= camera: [[Object]] - object of type "camera"


|p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector. |PARAMETER2=
|p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector.


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>pos1 = [[player]] [[modelToWorld]] [0,5,5];
|x1= <code>pos1 = [[player]] [[modelToWorld]] [0,5,5];
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cam [[camSetPos]] pos1;  
cam [[camSetPos]] pos1;  
cam [[camCommit]] 5;
cam [[camCommit]] 5;
};</code> |EXAMPLE1=
};</code>


| [[direction]], [[setDir]], [[camSetTarget]] |SEEALSO=
| [[direction]], [[setDir]], [[camSetTarget]]


}}
}}

Revision as of 01:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["INTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; 0 = [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; };

Additional Information

See also:
directionsetDircamSetTarget

Notes

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Notes

Bottom Section

Posted on May 9, 2016 - 19:47 (UTC)
Killzone Kid
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.