canAdd

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Revision as of 01:50, 5 December 2015 by Killzone Kid (talk | contribs) (alt syntax)
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Description

Description:
Checks if given object can be stored in inventory of given object or any inventory container (uniform, vest, backpack) of given unit.
Groups:
Uncategorised

Syntax

Syntax:
object canAdd item
Parameters:
object: Object - unit or container
item: String - Config class
Return Value:
Boolean

Alternative Syntax

Syntax:
object canAdd [item, count]       (Since Arma 3 v1.55.133607)
Parameters:
object: Object - unit or container
[item, count]: Array
item: String - Config class
count: Number - desired quantity
Return Value:
Boolean

Examples

Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };
Example 2:
if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };
Example 3:
car canAdd [currentWeapon player, 50];

Additional Information

See also:
canAddItemToBackpackcanAddItemToUniformcanAddItemToVest

Notes

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Notes

Bottom Section

Posted on November 29, 2015 - 00:02 (UTC)
Jonpas
Can also be used on any object that has inventory, not only player inventory containers.

Where _box is B_supplyCrate_F: // Empty _box canAdd "FirstAidKit"; -> true // Full _box canAdd "FirstAidKit"; -> false