create3DENEntity: Difference between revisions

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{{RV|type=command
{{RV|type=command


|arma3
|game1= arma3
 
|version1= 1.56
|1.56


|gr1= Eden Editor
|gr1= Eden Editor


| Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].
|descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].<br><br>
<br><br>
This is the only way how to add new editable entities to [[Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity won't be editable.
This is the only way how to add new editable entities to [[Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity won't be editable.


|s1= '''create3DENEntity''' [mode, class, position, (isEmpty)]
|s1= [[create3DENEntity]] [mode, class, position, isEmpty]


|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
|p2= class: [[String]] - entity class, defined in one of the following classes:
|p2= class: [[String]] - entity class, defined in one of the following classes:
* ''CfgVehicles'' - objects and logic entities
* ''CfgVehicles'' - objects and logic entities
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|p3= position: [[Array]] in format [[Position]]
|p3= position: [[Array]] in format [[Position]]
|p4= isEmpty (Optional): [[Boolean]] - [[true]] to create vehicle without crew (default: [[false]])
 
|p4= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
 
|r1= [[Eden Entity]]
|r1= [[Eden Entity]]


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|p22= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
|p22= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
|p23= class: [[String]] - entity class
|p23= class: [[String]] - entity class


|p24= position: [[Array]] in format [[Position]]
|p24= position: [[Array]] in format [[Position]]


|p25= isEmpty (Optional): [[Boolean]] - [[true]] to create vehicle without crew (default: [[false]])
|p25= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
 
|r2= [[Eden Entity]]
|r2= [[Eden Entity]]


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|x4= <code>mytrigger = [[create3DENEntity]] ["Trigger","EmptyDetectorArea10x10",[[position]] [[player]]];</code>
|x4= <code>mytrigger = [[create3DENEntity]] ["Trigger","EmptyDetectorArea10x10",[[position]] [[player]]];</code>


|
|seealso= [[create3DENComposition]] [[delete3DENEntities]]
[[create3DENComposition]]  
[[delete3DENEntities]]
}}
}}


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<dt class="note">[[User:R3vo|R3vo]]</dt>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
<dd class="note">
To create a waypoint use the alternativ syntax and pass the group to it which should receive it.
To create a waypoint use the alternative syntax and pass the group to it which should receive it.
</dd>
</dd>


</dl>
</dl>

Revision as of 19:09, 13 June 2021

Hover & click on the images for description

Description

Description:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.

This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable.
Groups:
Eden Editor

Syntax

Syntax:
create3DENEntity [mode, class, position, isEmpty]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and logic entities
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array in format Position
isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Return Value:
Eden Entity

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position, (isEmpty)]
Parameters:
group: Group - group in which an AI character or waypoint is created.
  • When missing for AI characters, new group is created for them
  • When missing for waypoints, an error is logged and nothing is created
  • When used on any other mode, group is ignored and entity is created as usual
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class
position: Array in format Position
isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
Example 4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];

Additional Information

See also:
create3DENComposition delete3DENEntities

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 14, 2016 - 18:45 (UTC)
Gippo
Mode can also be "Logic". Not sure if it is a replacement for "System" or a it is a completely separate mode.
Posted on September 6, 2019 - 08:33 (UTC)
R3vo
To create a waypoint use the alternative syntax and pass the group to it which should receive it.