create3DENEntity: Difference between revisions

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|gr1= Eden Editor
|gr1= Eden Editor


|descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].<br><br>
|descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].<br>
This is the only way how to add new editable entities to [[Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity won't be editable.
This is the only way to add new editable entities to an [[:Category:Eden Editor|Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity will not be editable.


|s1= [[create3DENEntity]] [mode, class, position, isEmpty]
|s1= [[create3DENEntity]] [mode, class, position, isEmpty]
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|p2= class: [[String]] - entity class, defined in one of the following classes:
|p2= class: [[String]] - entity class, defined in one of the following classes:
* ''CfgVehicles'' - objects and logic entities
* {{hl|CfgVehicles}} - objects and logic entities
* ''CfgNonAIVehicles'' - triggers
* {{hl|CfgNonAIVehicles}} - triggers
* ''CfgWaypoint'' - waypoints
* {{hl|CfgWaypoint}} - waypoints
* ''CfgMarkers'' - markers
* {{hl|CfgMarkers}} - markers


|p3= position: [[Array]] of [[Position]]
|p3= position: [[Array]] of [[Position]]s


|p4= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
|p4= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
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|r1= [[Eden Entity]]
|r1= [[Eden Entity]]


|s2= group [[create3DENEntity]] [mode, class, position, (isEmpty)]
|s2= group [[create3DENEntity]] [mode, class, position, isEmpty]


|p21= group: [[Group]] - group in which an AI character or waypoint is created.
|p21= group: [[Group]] - group in which an AI character or waypoint is created.
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|r2= [[Eden Entity]]
|r2= [[Eden Entity]]


|x1= <code>dude1 = [[create3DENEntity]] ["Object","B_Soldier_F",[[screenToWorld]] [0.5,0.5]];</code>
|x1= <code>dude1 = [[create3DENEntity]] ["Object", "B_Soldier_F", [[screenToWorld]] [0.5, 0.5]];</code>
|x2= <code>dude2 = ([[group]] dude1) [[create3DENEntity]] ["Object","B_Soldier_AR_F",[[screenToWorld]] [0.5,0.5]];</code>
 
|x3= <code>myMarker = [[create3DENEntity]] ["Marker","mil_warning",[[position]] [[player]]];</code>
|x2= <code>dude2 = [[group]] dude1 [[create3DENEntity]] ["Object", "B_Soldier_AR_F", [[screenToWorld]] [0.5, 0.5]];</code>
|x4= <code>mytrigger = [[create3DENEntity]] ["Trigger","EmptyDetectorArea10x10",[[position]] [[player]]];</code>
 
|x5= Create shape marker (since Arma 3 v2.05.147769)<code>m = [[create3DENEntity]] ["Marker", "", [[position]] [[player]]]; // default rectangular marker
|x3= <code>myMarker = [[create3DENEntity]] ["Marker", "mil_warning", [[position]] [[player]]];</code>
m [[set3DENAttribute]] ["markerType", 1]; // 0 - rectangle; 1 - ellipse  
 
|x4= <code>mytrigger = [[create3DENEntity]] ["Trigger", "EmptyDetectorArea10x10", [[position]] [[player]]];</code>
 
|x5= {{GVI|arma3|2.06|size= 0.75}} Create a shape marker:
<code>m = [[create3DENEntity]] ["Marker", "", [[position]] [[player]]]; {{cc|default rectangular marker}}
m [[set3DENAttribute]] ["markerType", 1]; {{cc|0 - rectangle; 1 - ellipse}}
m [[set3DENAttribute]] ["brush", "DiagGrid"];</code>
m [[set3DENAttribute]] ["brush", "DiagGrid"];</code>


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}}
}}


<dl class="command_description">
{{Note
 
|user= R3vo
<dt></dt>
|timestamp= 20190906083300
<dd class="notedate">Posted on June 14, 2016 - 18:45 (UTC)</dd>
|text= To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.
<dt class="note">[[User:Gippo|Gippo]]</dt>
}}
<dd class="note">
Mode can also be "Logic". Not sure if it is a replacement for "System" or a it is a completely separate mode.
</dd>
 
<dt><dt>
<dd class="notedate">Posted on September 6, 2019 - 08:33 (UTC)</dd>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
To create a waypoint use the alternative syntax and pass the group to it which should receive it.
</dd>
 
</dl>

Revision as of 18:08, 9 December 2021

Hover & click on the images for description

Description

Description:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.
This is the only way to add new editable entities to an Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity will not be editable.
Groups:
Eden Editor

Syntax

Syntax:
create3DENEntity [mode, class, position, isEmpty]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and logic entities
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array of Positions
isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Return Value:
Eden Entity

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position, isEmpty]
Parameters:
group: Group - group in which an AI character or waypoint is created.
  • When missing for AI characters, new group is created for them
  • When missing for waypoints, an error is logged and nothing is created
  • When used on any other mode, group is ignored and entity is created as usual
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class
position: Array of Position
isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object", "B_Soldier_F", screenToWorld [0.5, 0.5]];
Example 2:
dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];
Example 3:
myMarker = create3DENEntity ["Marker", "mil_warning", position player];
Example 4:
mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", position player];
Example 5:
Arma 3 logo black.png2.06 Create a shape marker: m = create3DENEntity ["Marker", "", position player]; // default rectangular marker m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse m set3DENAttribute ["brush", "DiagGrid"];

Additional Information

See also:
create3DENComposition delete3DENEntities

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Sep 06, 2019 - 08:33 (UTC)
To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.