create3DENEntity: Difference between revisions

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|x2= <code>dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",[[screenToWorld]] [0.5,0.5]];</code>|= EXAMPLE2
|x2= <code>dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",[[screenToWorld]] [0.5,0.5]];</code>|= EXAMPLE2
|x3= <code>myMarker = create3DENEntity ["Marker","mil_warning",[[position]] [[player]]];</code>|= EXAMPLE3
|x3= <code>myMarker = create3DENEntity ["Marker","mil_warning",[[position]] [[player]]];</code>|= EXAMPLE3
|x4= <code>mytrigger = create3DENEntity ["Trigger","EmptyDetector",[[position]] [[player]]];</code>|= EXAMPLE4


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Revision as of 00:45, 30 March 2016

Hover & click on the images for description

Description

Description:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.

This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable.
Groups:
Uncategorised

Syntax

Syntax:
create3DENEntity [mode, class, position, (isEmpty)]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and systems
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array in format Position
isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
Return Value:
Eden Entity

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position, (isEmpty)]
Parameters:
group: Group - group in which an AI character or waypoint is created.
mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
class: String - entity class
position: Array in format Position
isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
Example 4:
mytrigger = create3DENEntity ["Trigger","EmptyDetector",position player];

Additional Information

See also:
create3DENComposition delete3DENEntities

Notes

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Notes


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