createHashMapObject: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.14
|version1= 2.14
|branch= dev


|gr1= HashMap
|gr1= HashMap


|descr= Create a [[HashMap]] with an {{Link|https://en.wikipedia.org/wiki/Object-oriented_programming|Object-Oriented Programming}} behaviour.
|descr= Create a [[HashMap]] with an {{Link|https://en.wikipedia.org/wiki/Object-oriented_programming|Object-Oriented Programming}} behaviour.<br>
Inside a object, Methods (if they are called correctly, either by engine or via {{Link|call#Syntax 3}}) will have the objects instance inside the <sqf inline>_self</sqf> variable.<br>
The Destructor ("#delete" method) will be executed when the last reference to the objects variable gets deleted. (Except when the mission is ended and all variables are deleted at once)<br>
<br>
Inheritance: HashMap objects support a simple form of Inheritance.<br>
It behaves similar to the [[merge]] command with overwriteExisting enabled. Sub-class methods and properties with same name, overwrite their Base-class values.<br>
Constructor/Destructor/Clone methods will be merged together and executed in sequence.<br>
Flags entry will use overwrite behaviour.


|s1= [[createHashMapObject]] [details(, constructorArguments)]
|s1= [[createHashMapObject]] [classDefinition, constructorArguments]


|p1= details: [[Array]] of [[Array]]s in format [name, value].
|p1= classDefinition: [[HashMap]] or [[Array]] of [[Array]]s, format [name, value]:
''name'' can be anything like any other [[HashMap]], but it must be a [[String]] for it to be used like an OOP object method (see {{Link|call#Syntax 3}}).<br>
''name'' can be anything like any other [[HashMap]], but it must be a [[String]] for it to be used like an OOP object method (see {{Link|call#Syntax 3}}).<br>
Some special values, starting with {{hl|#}}, are reserved and expect a specific ''value'' type (they are all optional):
Some special values, starting with {{hl|#}}, are reserved and expect a specific ''value'' type (they are all optional):
* {{hl|"#create"}}: [[Code]] - this is the hashmap object's constructor
* {{hl|"#create"}}: [[Code]] - this is the hashmap object's constructor
* {{hl|"#clone"}}: [[Code]] - this is code happening when cloning is done on this hashmap object
* {{hl|"#clone"}}: [[Code]] - this is code happening when cloning is done on this hashmap object
* {{hl|"#delete"}}: [[Code]] - this is the hashmap object's destructor
* {{hl|"#delete"}}: [[Code]] - this is the hashmap object's destructor. It will always be executed inside [[missionNamespace]].
* {{hl|"#str"}}: [[Code]] - code that is used to evaluate what is displayed when - '''must''' return [[String]]
* {{hl|"#str"}}: [[Code]] - code that is used to evaluate what is displayed when the [[str]] function is called on the object - '''must''' return [[String]]
* {{hl|"#flags"}}: [[Array]] of [[String]]s - case-''in''sensitive flags regarding this hashmap object
* {{hl|"#flags"}}: [[Array]] of [[String]]s - case-''in''sensitive flags regarding this hashmap object
** "noCopy": forbids copying, <sqf inline>+_hashMapObject</sqf> will throw an error
** "noCopy": forbids copying, <sqf inline>+_hashMapObject</sqf> will throw an error
** "sealed": prevents from adding and removing any keys - key values can still be edited
** "sealed": prevents from adding and removing any keys - key values can still be edited
** "unscheduled": all methods (including {{hl|#clone}} and {{hl|#create}}) will be executed in {{Link|Scheduler#Unscheduled Environment|unscheduled environment}}
** "unscheduled": all methods (including {{hl|#clone}} and {{hl|#create}}) will be executed in {{Link|Scheduler#Unscheduled Environment|unscheduled environment}}
* {{hl|"#base"}}: [[Array]] or [[HashMap]] - declaration of base class for inheritance
* {{hl|"#type"}}: [[Any]] - can be used to give a object a "type name", on inheritance types will be merged into an [[Array]]
Note that all entries beginning with {{hl|#}} are reserved, the engine might use these internally without their use being documented.
Note that all entries beginning with {{hl|#}} are reserved, the engine might use these internally without their use being documented.
|p2= constructorArguments: [[Anything]] - (Optional, default [[Nothing]]) passed as <sqf inline>_this</sqf> argument to the "#create" method.


|r1= [[HashMap]]
|r1= [[HashMap]]
Line 37: Line 46:
];
];


private _hashMapObject = createHashMapObject _declaration; // hints "Hello!"
private _hashMapObject = createHashMapObject [_declaration]; // hints "Hello!"
_hashMapObject call ["Method"]; // hints "Method has been called"
_hashMapObject call ["Method"]; // hints "Method has been called"
hint str _hashMapObject; // hints "My HashMap Object"
hint str _hashMapObject; // hints "My HashMap Object"
private _shallowCopy = _hashMapObject; // no hint
private _shallowCopy = _hashMapObject; // no hint
private _deepCopy = +_hashMapObject; // hints "We were copied!"
private _deepCopy = +_hashMapObject; // hints "We were copied!"
// at the end of the scope, _hashMapObject is deleted and hints "Goodbye"
// at the end of the scope, _hashMapObject is deleted and hints "Goodbye"
</sqf>
|x2= Inheritance constructor/destructor/copy orderings: <sqf>
private _animalDeclaration = [
["#type", "IAnimal"],
["#create", { systemChat "Animal Init" }],
["#clone", { systemChat "Animal Copied" }],
["#delete", { systemChat "Animal Bye" }]
];
private _pigDeclaration = [
["#base", _animalDeclaration],
["#type", "Pig"],
["#create", { systemChat "Pig Init" }],
["#clone", { systemChat "Pig Copied" }],
["#delete", { systemChat "Pig Bye" }]
];
private _smolPigDeclaration = [
["#base", _pigDeclaration],
["#type", "SmolPig"],
["#create", { systemChat "SmolPig Init" }],
["#clone", { systemChat "Smol Copied" }],
["#delete", { systemChat "Smol Bye" }]
];
private _smolPigInstance = createHashMapObject [_smolPigDeclaration]; // prints "Animal Init", "Pig Init", "SmolPig Init"
private _copy = +_smolPigInstance; // prints "Animal Copied", "Pig Copied", "SmolPig Copied"
_copy = nil; // prints "SmolPig Bye", "Pig Bye", "Animal Bye"
</sqf>
|x3= Inheritance type checking:
<sqf>
private _animalDeclaration = [
["#type", "IAnimal"],
["FurType", { "None" }] // default implementation
];
private _pigDeclaration = [
["#base", _animalDeclaration],
["#type", "Pig"],
["FurType", { "Bristles" }] // override the base class method
];
private _catDeclaration = [
["#base", _animalDeclaration],
["#type", "Cat"],
["FurType", { "Hair" }] // override the base class method
];
private _instance = createHashMapObject [selectRandom [_pigDeclaration, _catDeclaration]];
if ("IAnimal" in (_instance get "#type")) then // check if a object instance is or inherits from a specific type
{
_instance call ["FurType"]; // now that we know it implements IAnimal, we know that "FurType" method will be present
};
</sqf>
|x4= Destructor: <sqf>
private _temporaryVehicle = [
["#create", {
params ["_vehicleType", "_vehiclePos", "_lifetimeSeconds"]; // handle constructor arguments
private _newVehicle = _vehicleType createVehicle _vehiclePos;
_self set ["MyVehicle", _newVehicle]; // Store the vehicle inside the object for later
// because _self is passed as parameter, it will be referenced by the spawned script until it ends.
[_lifetimeSeconds, _self] spawn { params ["_lifetimeSeconds", "_self"]; sleep _lifetimeSeconds; };
}],
["#delete", {
deleteVehicle (_self get "MyVehicle"); // delete the vehicle when we go away
}],
["MyVehicle", objNull] // placeholder, this is not needed
];
// create a temporary RoadCone, at player position, that will delete itself after 5 seconds.
createHashMapObject [_temporaryVehicle, ["RoadCone_F", getPos player, 5]];
</sqf>
</sqf>


|seealso= [[call]] [[createHashMap]]
|seealso= [[call]] [[createHashMap]]
|p2=constructorArguments: [[Any]] - Arguments passed to _this in constructor (if a constructor exists)}}
}}

Latest revision as of 15:06, 9 October 2023

Hover & click on the images for description

Description

Description:
Create a HashMap with an Object-Oriented Programming behaviour.
Inside a object, Methods (if they are called correctly, either by engine or via call - Syntax 3) will have the objects instance inside the _self variable.
The Destructor ("#delete" method) will be executed when the last reference to the objects variable gets deleted. (Except when the mission is ended and all variables are deleted at once)

Inheritance: HashMap objects support a simple form of Inheritance.
It behaves similar to the merge command with overwriteExisting enabled. Sub-class methods and properties with same name, overwrite their Base-class values.
Constructor/Destructor/Clone methods will be merged together and executed in sequence.
Flags entry will use overwrite behaviour.
Groups:
HashMap

Syntax

Syntax:
createHashMapObject [classDefinition, constructorArguments]
Parameters:
classDefinition: HashMap or Array of Arrays, format [name, value]: name can be anything like any other HashMap, but it must be a String for it to be used like an OOP object method (see call - Syntax 3).
Some special values, starting with #, are reserved and expect a specific value type (they are all optional):
  • "#create": Code - this is the hashmap object's constructor
  • "#clone": Code - this is code happening when cloning is done on this hashmap object
  • "#delete": Code - this is the hashmap object's destructor. It will always be executed inside missionNamespace.
  • "#str": Code - code that is used to evaluate what is displayed when the str function is called on the object - must return String
  • "#flags": Array of Strings - case-insensitive flags regarding this hashmap object
    • "noCopy": forbids copying, +_hashMapObject will throw an error
    • "sealed": prevents from adding and removing any keys - key values can still be edited
    • "unscheduled": all methods (including #clone and #create) will be executed in unscheduled environment
  • "#base": Array or HashMap - declaration of base class for inheritance
  • "#type": Any - can be used to give a object a "type name", on inheritance types will be merged into an Array
Note that all entries beginning with # are reserved, the engine might use these internally without their use being documented.
constructorArguments: Anything - (Optional, default Nothing) passed as _this argument to the "#create" method.
Return Value:
HashMap

Examples

Example 1:
private _declaration = [ ["#flags", ["sealed"]], ["#create", { hint "Hello!" }], ["#clone", { hint "We were copied!" }], ["#delete", { hint "Goodbye" }], ["#str", { "My HashMap Object" }], ["Method", { hint "Method has been called" }] ]; private _hashMapObject = createHashMapObject [_declaration]; // hints "Hello!" _hashMapObject call ["Method"]; // hints "Method has been called" hint str _hashMapObject; // hints "My HashMap Object" private _shallowCopy = _hashMapObject; // no hint private _deepCopy = +_hashMapObject; // hints "We were copied!" // at the end of the scope, _hashMapObject is deleted and hints "Goodbye"
Example 2:
Inheritance constructor/destructor/copy orderings:
private _animalDeclaration = [ ["#type", "IAnimal"], ["#create", { systemChat "Animal Init" }], ["#clone", { systemChat "Animal Copied" }], ["#delete", { systemChat "Animal Bye" }] ]; private _pigDeclaration = [ ["#base", _animalDeclaration], ["#type", "Pig"], ["#create", { systemChat "Pig Init" }], ["#clone", { systemChat "Pig Copied" }], ["#delete", { systemChat "Pig Bye" }] ]; private _smolPigDeclaration = [ ["#base", _pigDeclaration], ["#type", "SmolPig"], ["#create", { systemChat "SmolPig Init" }], ["#clone", { systemChat "Smol Copied" }], ["#delete", { systemChat "Smol Bye" }] ]; private _smolPigInstance = createHashMapObject [_smolPigDeclaration]; // prints "Animal Init", "Pig Init", "SmolPig Init" private _copy = +_smolPigInstance; // prints "Animal Copied", "Pig Copied", "SmolPig Copied" _copy = nil; // prints "SmolPig Bye", "Pig Bye", "Animal Bye"
Example 3:
Inheritance type checking:
private _animalDeclaration = [ ["#type", "IAnimal"], ["FurType", { "None" }] // default implementation ]; private _pigDeclaration = [ ["#base", _animalDeclaration], ["#type", "Pig"], ["FurType", { "Bristles" }] // override the base class method ]; private _catDeclaration = [ ["#base", _animalDeclaration], ["#type", "Cat"], ["FurType", { "Hair" }] // override the base class method ]; private _instance = createHashMapObject [selectRandom [_pigDeclaration, _catDeclaration]]; if ("IAnimal" in (_instance get "#type")) then // check if a object instance is or inherits from a specific type { _instance call ["FurType"]; // now that we know it implements IAnimal, we know that "FurType" method will be present };
Example 4:
Destructor:
private _temporaryVehicle = [ ["#create", { params ["_vehicleType", "_vehiclePos", "_lifetimeSeconds"]; // handle constructor arguments private _newVehicle = _vehicleType createVehicle _vehiclePos; _self set ["MyVehicle", _newVehicle]; // Store the vehicle inside the object for later // because _self is passed as parameter, it will be referenced by the spawned script until it ends. [_lifetimeSeconds, _self] spawn { params ["_lifetimeSeconds", "_self"]; sleep _lifetimeSeconds; }; }], ["#delete", { deleteVehicle (_self get "MyVehicle"); // delete the vehicle when we go away }], ["MyVehicle", objNull] // placeholder, this is not needed ]; // create a temporary RoadCone, at player position, that will delete itself after 5 seconds. createHashMapObject [_temporaryVehicle, ["RoadCone_F", getPos player, 5]];

Additional Information

See also:
call createHashMap

Notes

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