createLocation: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= arma1
|version1= 1.08


|1.08|Game version=
|game2= arma2
|version2= 1.00


|arg= |Multiplayer Arguments=
|game3= arma2oa
|version3= 1.50


|eff=local |Multiplayer Effects=
|game4= tkoh
|version4= 1.00


|gr1= Locations |GROUP1=
|game5= arma3
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|version5= 0.50


| Creates a location of the specified class and dimensions at the specified position. Classes are defined in <tt>CfgLocationTypes</tt>. For possible location types see [[Location#Location Types|Location Types]]. For the actual name text of the location, use [[text]] and [[setText]] |DESCRIPTION=
|eff=local
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|'''createLocation''' [className, position, sizeX, sizeY]|SYNTAX=
|gr1= Locations


|p1= [className, position, sizeX, sizeY]: [[Array]] |PARAMETER1=
|descr= Creates a location of the specified class and dimensions at the specified position.
|p2= className: [[String]] - see [[Location#Location Types|Location Types]] |PARAMETER2=
Classes are defined in {{hl|CfgLocationTypes}}; for possible location types see [[Location#Location Types|Location Types]].<br>
|p3= position: [[Position2D]], [[Position3D]] or [[Object]] |PARAMETER3=
The alternative syntax allows to convert a non-editable (built-in) terrain location into an editable one, with the following restrictions:
|p4= sizeX: [[Number]] in meters |PARAMETER4=
* it cannot be deleted (but can be [[setType]] to "Invisible" to hide it)
|p5= sizeY: [[Number]] in meters |PARAMETER5=
* it cannot be moved


| [[Location]] |RETURNVALUE=
|s1= [[createLocation]] [className, position, sizeX, sizeY]
____________________________________________________________________________________________
 
|x1= <code>_location = [[createLocation]] [<nowiki/>[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 100, 100];</code> |EXAMPLE1=


|x2= <code>_location = [[createLocation]] [<nowiki/>[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 30, 30];
|p1= className: [[String]]
_location [[setText]] "Player town";</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[setText]], [[nearestLocation]], [[nearestLocations]], [[locationPosition]], [[nearestLocationWithDubbing]], [[setRectangular]], [[rectangular]], [[size]] |SEEALSO=
|p2= position: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] or [[Object]]


}}
|p3= sizeX: [[Number]] - in meters
 
|p4= sizeY: [[Number]] - in meters
 
|r1= [[Location]]
 
|s2= [[createLocation]] [location]
 
|s2since= arma3 2.10
 
|p21= location: [[Location]] - a terrain's location. If a scripted location is provided, it is simply returned
 
|r2= [[Location]] - a script-editable location


<h3 style="display:none">Notes</h3>
|x1= <sqf>_location = createLocation ["NameVillage", [4035,2151,10], 100, 100];</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>
_location = createLocation ["NameVillage", [4035,2151,10], 30, 30];
_location setText "Player town";
</sqf>


|x3= <sqf>
private _terrainLocation = nearestLocation [player, "nameCity"]; // assuming it returns a built-in location
_terrainLocation setType "Invisible"; // does not do anything
private _editableLocation = createLocation [_terrainLocation]; // does the conversion
_editableLocation setType "Invisible"; // hides the location
</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[setText]] [[nearestLocation]] [[nearestLocations]] [[locationPosition]] [[nearestLocationWithDubbing]] [[setRectangular]] [[rectangular]] [[size]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:56, 23 June 2022

Hover & click on the images for description

Description

Description:
Creates a location of the specified class and dimensions at the specified position. Classes are defined in CfgLocationTypes; for possible location types see Location Types.
The alternative syntax allows to convert a non-editable (built-in) terrain location into an editable one, with the following restrictions:
  • it cannot be deleted (but can be setType to "Invisible" to hide it)
  • it cannot be moved
Groups:
Locations

Syntax

Syntax:
createLocation [className, position, sizeX, sizeY]
Parameters:
className: String
position: Position2D, Position3D or Object
sizeX: Number - in meters
sizeY: Number - in meters
Return Value:
Location

Alternative Syntax

Syntax:
createLocation [location]
Parameters:
location: Location - a terrain's location. If a scripted location is provided, it is simply returned
Return Value:
Location - a script-editable location

Examples

Example 1:
_location = createLocation ["NameVillage", [4035,2151,10], 100, 100];
Example 2:
_location = createLocation ["NameVillage", [4035,2151,10], 30, 30]; _location setText "Player town";
Example 3:
private _terrainLocation = nearestLocation [player, "nameCity"]; // assuming it returns a built-in location _terrainLocation setType "Invisible"; // does not do anything private _editableLocation = createLocation [_terrainLocation]; // does the conversion _editableLocation setType "Invisible"; // hides the location

Additional Information

See also:
setText nearestLocation nearestLocations locationPosition nearestLocationWithDubbing setRectangular rectangular size

Notes

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Only post proven facts here! Add Note