createVehicleLocal: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
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<dt class="note">[[User:Kronzky|Kronzky]]</dt><dd class="note">
<dt class="note">[[User:Kronzky|Kronzky]]</dt><dd class="note">
If the object that is created is of the type ammo, then it will created on '''all''' clients (''tested only on VBS2'').  
If the object that is created is of the type ammo, then it will created on '''all''' clients (''tested only on VBS2'').  
 
<dt><dt>
<dd class="notedate">Posted on 18:04, 5 September 2013 (CEST)</dd>
<dd class="notedate">Posted on 18:04, 5 September 2013 (CEST)</dd>
<dt class="note">[[User:DamonDaemon|DamonDaemon]]</dt><dd class="note">
<dt class="note">[[User:DamonDaemon|DamonDaemon]]</dt><dd class="note">

Revision as of 01:11, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
type: String
position: Position
Return Value:
Return value needed

Examples

Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;

Additional Information

See also:
createVehiclecreateMinedeleteVehiclecreateUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 07:18, 5 June 2008 (CEST)
Kronzky
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
Posted on 18:04, 5 September 2013 (CEST)
DamonDaemon
Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).
Posted on November 2, 2018 - 12:16 (UTC)
demellion
WARNING: Do not instigate createVehicle or createVehicleLocal within a server function executed with preInit flag.
This will cause "You cannot play/edit this mission" for a vehicles compiled from a -mod and make server skip/loop that mission init.