ctrlAddEventHandler: Difference between revisions

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|x2= <code>_map [[ctrlAddEventHandler]] ["draw", {[[hintSilent]] [[str]] [[_this]]}];</code>
|x2= <code>_map [[ctrlAddEventHandler]] ["draw", {[[hintSilent]] [[str]] [[_this]]}];</code>


|seealso= [[displayAddEventHandler]], [[ctrlRemoveEventHandler]], [[ctrlRemoveAllEventHandlers]]
|seealso= [[displayAddEventHandler]] [[ctrlRemoveEventHandler]], [[ctrlRemoveAllEventHandlers]]
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Revision as of 14:10, 20 January 2022

Hover & click on the images for description

Description

Description:
Add an event handler to the given control.
  • Control event handlers are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
control ctrlAddEventHandler [handler, function]
Parameters:
control: Control
handler: String - Handler name, see User Interface Event Handlers
function: String, since Arma 3 logo black.png1.06 also Code - Script
Return Value:
Number - Handler ID or -1 if failed

Examples

Example 1:
_map ctrlAddEventHandler ["draw", "_this call BIS_fnc_strategicMapOpen_draw"];
Example 2:
_map ctrlAddEventHandler ["draw", {hintSilent str _this}];

Additional Information

See also:
displayAddEventHandler ctrlRemoveEventHandlerctrlRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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