ctrlAddEventHandler: Difference between revisions

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(Undo revision 87874 by Longbow (talk) ctrlSET indeed does not support code, but this is ctrlADD page)
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| Add an event handler ([[User Interface Event Handlers]]) to the given control. Returns id of the handler or -1 when failed. |= Description
| Add an event handler ([[User Interface Event Handlers]]) to the given control. Returns id of the handler or -1 when failed.<br><br>
'''NOTE:''' Control EHs are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH. |= Description
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Revision as of 17:43, 28 November 2015

Hover & click on the images for description

Description

Description:
Add an event handler (User Interface Event Handlers) to the given control. Returns id of the handler or -1 when failed.

NOTE: Control EHs are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.
Groups:
Uncategorised

Syntax

Syntax:
control ctrlAddEventHandler [handler,function]
Parameters:
control: Control
[handler,function]: Array
handler: String - handler name
function: String or Code - script
Return Value:
Number

Examples

Example 1:
_map ctrlAddEventHandler ["draw","_this call BIS_fnc_strategicMapOpen_draw"];
Example 2:
_map ctrlAddEventHandler ["draw",{hintSilent str _this}];

Additional Information

See also:
displayAddEventHandlerctrlRemoveEventHandlerctrlRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 30, 2013 - 11:14
Killzone_Kid
As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]

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