ctrlMapAnimAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
Line 32: Line 32:
}}
}}
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 03:48, 27 August 2017</dd>
<dd class="notedate">Posted on 03:48, 27 August 2017</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">Map control created with [[ctrlCreate]] have a weird behaviour. Control doesn't respect the aspects of Controls Group or Display itself. Results of '''ctrlMapAnimAdd''' applied to this control are also shifted for some reason.
<dd class="note">Map control created with [[ctrlCreate]] have a weird behaviour. Control doesn't respect the aspects of Controls Group or Display itself. Results of '''ctrlMapAnimAdd''' applied to this control are also shifted for some reason.
<!-- Note Section END -->
</dl>
</dl>



Revision as of 01:32, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Map

Syntax

Syntax:
Syntax needed
Parameters:
map: Control
[time, zoom, position]: Array
time: Number
zoom: Number
position: Array or Object - formats: Position2D, Position3D, Object
Return Value:
Return value needed

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player: _ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;

Additional Information

See also:
mapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 03:48, 27 August 2017
Demellion
Map control created with ctrlCreate have a weird behaviour. Control doesn't respect the aspects of Controls Group or Display itself. Results of ctrlMapAnimAdd applied to this control are also shifted for some reason.