ctrlMapAnimAdd: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
Line 28: Line 28:
|s1= map [[ctrlMapAnimAdd]]  [time, zoom, position]
|s1= map [[ctrlMapAnimAdd]]  [time, zoom, position]


|p1= map: [[Control]] - [[CT_MAP]]control
|p1= map: [[Control]] - [[CT_MAP]] control


|p2= time: [[Number]] - Duration of the animation in seconds
|p2= time: [[Number]] - Duration of the animation in seconds
Line 42: Line 42:


|x2= Center map on player:
|x2= Center map on player:
<code>_ctrl ctrlMapAnimAdd [0, 0.05, player];
<sqf>
ctrlMapAnimCommit _ctrl;</code>
_ctrl ctrlMapAnimAdd [0, 0.05, player];
ctrlMapAnimCommit _ctrl;
</sqf>


|x3= <sqf>_map ctrlMapSetPosition [];
|x3= <sqf>
_map ctrlMapSetPosition [];
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
ctrlMapAnimCommit _map;</sqf>
ctrlMapAnimCommit _map;
</sqf>


|seealso= [[ctrlMapSetPosition]] [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]]
|seealso= [[ctrlMapSetPosition]] [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]]
}}
}}

Revision as of 13:14, 14 May 2022

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAP control
time: Number - Duration of the animation in seconds
zoom: Number - Zoom in range from 0 (max) to 1 (min). See ctrlMapScale
position: Array or Object - Formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note