ctrlMapAnimAdd: Difference between revisions

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(Note about map scale limits not always being 0.001 to 1)
 
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|game1= arma1
|game1= arma1
|version1= 1.00
|version1= 1.00


|game2= arma2
|game2= arma2
|version2= 1.00
|version2= 1.00


|game3= arma2oa
|game3= arma2oa
 
|version3= 1.50
|version3= 1.51


|game4= tkoh
|game4= tkoh
|version4= 1.00
|version4= 1.00


|game5= arma3
|game5= arma3
|version5= 0.50
|version5= 0.50


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|pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3).
|pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3).


|s1= map '''ctrlMapAnimAdd''' [time, zoom, position]
|s1= map [[ctrlMapAnimAdd]]  [time, zoom, position]


|p1= map: [[Control]] - [[CT_MAP]]control
|p1= map: [[Control]] - [[CT_MAP]] control


|p2= time: [[Number]] - Duration of the animation in seconds
|p2= time: [[Number]] - duration of the animation in seconds


|p3= zoom: [[Number]] - Zoom in range from 0 (max) to 1 (min). See [[ctrlMapScale]]
|p3= zoom: [[Number]] - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also [[ctrlMapScale]]  


|p4= position: [[Array]] or [[Object]] - Formats: [[Position2D]], [[Position3D]], [[Object]]
|p4= position: [[Array]] or [[Object]] - formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_map [[ctrlMapAnimAdd]] [1, 0.1, [[getMarkerPos]] "anim1"];
|x1= <sqf>_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
[[ctrlMapAnimCommit]] _map;</code>
ctrlMapAnimCommit _map;</sqf>
 
|x2= Center map on player: <code>_ctrl [[ctrlMapAnimAdd]] [0, 0.05, [[player]]];
[[ctrlMapAnimCommit]] _ctrl;</code>


|x3= <code>_map [[ctrlMapSetPosition]] [];
|x2= Center map on player:
_map [[ctrlMapAnimAdd]] [1, 0.1, [[getMarkerPos]] "anim1"];
<sqf>
[[ctrlMapAnimCommit]] _map;</code>
_ctrl ctrlMapAnimAdd [0, 0.05, player];
ctrlMapAnimCommit _ctrl;
</sqf>


|x3= <sqf>
_map ctrlMapSetPosition [];
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
ctrlMapAnimCommit _map;
</sqf>


|seealso= [[ctrlMapSetPosition]], [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]]
|seealso= [[ctrlMapSetPosition]] [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]]
}}
}}

Latest revision as of 11:56, 19 December 2023

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAP control
time: Number - duration of the animation in seconds
zoom: Number - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also ctrlMapScale
position: Array or Object - formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note