ctrlMapAnimAdd: Difference between revisions

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(Note about map scale limits not always being 0.001 to 1)
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Adds the next frame to the map animation. The format of frame is [time, zoom, position], the format of position is [[Position2D]]. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| map '''ctrlMapAnimAdd''' frame |= Syntax
|game4= tkoh
|version4= 1.00


|p1= map [[Control]] |= Parameter 1
|game5= arma3
|version5= 0.50


|p2= frame [[Array]] |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= local
____________________________________________________________________________________________
 
|x1= <pre>_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]</pre> |= Example 1
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| |= See also
|gr1= GUI Control - Map


}}
|descr= Adds the next frame to the map animation.
 
|pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3).
 
|s1= map [[ctrlMapAnimAdd]]  [time, zoom, position]
 
|p1= map: [[Control]] - [[CT_MAP]] control
 
|p2= time: [[Number]] - duration of the animation in seconds
 
|p3= zoom: [[Number]] - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also [[ctrlMapScale]]
 
|p4= position: [[Array]] or [[Object]] - formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
<dl class="command_description">
ctrlMapAnimCommit _map;</sqf>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= Center map on player:
</dl>
<sqf>
_ctrl ctrlMapAnimAdd [0, 0.05, player];
ctrlMapAnimCommit _ctrl;
</sqf>


<h3 style="display:none">Bottom Section</h3>
|x3= <sqf>
_map ctrlMapSetPosition [];
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
ctrlMapAnimCommit _map;
</sqf>


[[Category:Scripting Commands|CTRLMAPANIMADD]]
|seealso= [[ctrlMapSetPosition]] [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]]
[[Category:Scripting Commands ArmA|CTRLMAPANIMADD]]
}}
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Revision as of 11:56, 19 December 2023

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAP control
time: Number - duration of the animation in seconds
zoom: Number - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also ctrlMapScale
position: Array or Object - formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note