damage: Difference between revisions

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|x1= <pre>? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"</pre> |= Example 1
|x1= <code>[[?]] (([[damage]] [[player]])>0.1) : [[player]] [[groupChat]] "I'm hurt! Medic!"</code> |= Example 1
|x2= <pre>
|x2= <code>[[if]] (([[damage]] [[player]]) > 0.1) [[then]] {  
if ((damage player) > 0.1) then  
     [[player]] [[groupChat]] "I'm hurt! Medic!";  
{  
};</code> |= Example 2
     player groupChat "I'm hurt! Medic!";  
};</pre> |= Example 2
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Revision as of 16:48, 25 December 2014

Hover & click on the images for description

Description

Description:
Return the damage value of an object.
Groups:
Uncategorised

Syntax

Syntax:
Number = damage object
Parameters:
object: Object
Return Value:
Number - The returned number is in range 0 (healthy) to 1 (dead).

Examples

Example 1:
? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"
Example 2:
if ((damage player) > 0.1) then { player groupChat "I'm hurt! Medic!"; };

Additional Information

See also:
setDamagesetDammagegetDammagesetHit

Notes

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Only post proven facts here! Add Note

Notes

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