deleteWaypoint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (global args, global effect, made notes pretty)
Line 5: Line 5:


|1.00|= Game version
|1.00|= Game version
|arg= global |= Arguments in MP
|eff= global |= Effects in MP
____________________________________________________________________________________________
____________________________________________________________________________________________


| Removes the waypoint. |= Description
| Removes the specified waypoint. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''deleteWaypoint''' [[[Group]],index] |= Syntax
| '''deleteWaypoint''' <nowiki>[</nowiki>[[Group]], index<nowiki>]</nowiki> |= Syntax


|p1=  [[Group]] |= Parameter 1
|p1=  [[Group]] |= Parameter 1
Line 28: Line 32:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate"></dd>
<dt class="note">'''[[User:Saintolaf|Saintolaf]]'''
</dt><dd class="note">
In order to change the behavior of a unit currently following a string of waypoints, it is not enough to use deleteWaypoint. The path of the unit is calculated by the waypoints present at start, and the unit will continue according to the original waypoints even if you delete them by using this command.
In order to change the behavior of a unit currently following a string of waypoints, it is not enough to use deleteWaypoint. The path of the unit is calculated by the waypoints present at start, and the unit will continue according to the original waypoints even if you delete them by using this command.


To acchieve the wanted effect, you should rather use setWPPos to the units current position (thereby stopping the unit), and (after a small delay) use deleteWaypoint to remove the waypoints.
To achieve the wanted effect, you should rather use setWPPos to the units current position (thereby stopping the unit), and (after a small delay) use deleteWaypoint to remove the waypoints.</dd>
 
<dd class="notedate"></dd>
----
<dt class="note">'''[[User:VictorFarbau|VictorFarbau]]'''
 
</dt><dd class="note">
[VictorFarbau]
 
Another (more foolproof) method to avoid the problem of non-deleteable waypoints is to introduce another group (createGroup) and join all units of the present group. A new group will start without any preset waypoints so you can start setting new WPs all over again.
Another (more foolproof) method to avoid the problem of non-deleteable waypoints is to introduce another group (createGroup) and join all units of the present group. A new group will start without any preset waypoints so you can start setting new WPs all over again.


Example:  
Example:  
Old group is "_combatgroup", new group is "_combatgroup2"
Old group is "_combatgroup", new group is "_combatgroup2"
============================================================
<code>_combatGroup2 = creategroup EAST;
_combatGroup2 = creategroup EAST;
 
{[_x] joinSilent _combatGroup2} foreach (units _combatgroup);
{[_x] joinSilent _combatGroup2} foreach (units _combatgroup);
 
_combatGroup2 addWaypoint [getpos player, 25];</code>
_combatGroup2 addWaypoint [getpos player, 25];
</dd>
=============================================================
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 12:30, 26 November 2008

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Removes the specified waypoint.
Groups:
Uncategorised

Syntax

Syntax:
deleteWaypoint [Group, index]
Parameters:
Group
index: Number
Return Value:
Nothing

Examples

Example 1:
deleteWaypoint [_grp, 2]

Additional Information

See also:
addWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Saintolaf
In order to change the behavior of a unit currently following a string of waypoints, it is not enough to use deleteWaypoint. The path of the unit is calculated by the waypoints present at start, and the unit will continue according to the original waypoints even if you delete them by using this command. To achieve the wanted effect, you should rather use setWPPos to the units current position (thereby stopping the unit), and (after a small delay) use deleteWaypoint to remove the waypoints.
VictorFarbau
Another (more foolproof) method to avoid the problem of non-deleteable waypoints is to introduce another group (createGroup) and join all units of the present group. A new group will start without any preset waypoints so you can start setting new WPs all over again. Example: Old group is "_combatgroup", new group is "_combatgroup2" _combatGroup2 = creategroup EAST; {[_x] joinSilent _combatGroup2} foreach (units _combatgroup); _combatGroup2 addWaypoint [getpos player, 25];

Bottom Section