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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.85


|1.85|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Executes ''code''. Used as part of construct, such as [[while]], [[with]], [[for]] and [[switch]]. The ''code'' is always executed in [[missionNamespace]] unless [[do]] is used with [[with]] as an argument. |DESCRIPTION=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| construct '''do''' code |SYNTAX=
|game4= arma2
|version4= 1.00


|p1 = construct: [[while]], [[with]], [[for]], [[switch]]
|game5= arma2oa
|version5= 1.50


|p2 = code: [[Code]]
|game6= tkoh
|version6= 1.00


|game7= arma3
|version7= 0.50


| [[Anything]] |RETURNVALUE=
|gr1= Program Flow
____________________________________________________________________________________________
|x1= <code>[[while]] {b > a} [[do]] {a = a + 1};</code>
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{
    [[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] {
        [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01);
    };
} [[forEach]] [[units]] [[group]] unitname;</code> |EXAMPLE2=


| [[Control Structures]] |SEEALSO=
|descr= Executes ''code''. Used as part of a construct, such as [[while]], [[with]], [[for]] and [[switch]]. The ''code'' is always executed in [[missionNamespace]] unless [[do]] is used with [[with]] as an argument.


}}
|s1= construct [[do]] code
 
|p1= construct: [[While Type]] ([[while]]), [[With Type]] ([[with]]), [[For Type]] ([[for]]), [[Switch Type]] ([[switch]])
 
|p2= code: [[Code]]
 
|r1= [[Anything]]
 
|x1= <sqf>
while { b > a } do
{
a = a + 1;
};
</sqf>
 
|x2= <sqf>
with uiNamespace do
{
MyUIVar = MyUIVar + 5;
};
</sqf>


<h3 style="display:none">Notes</h3>
|x3= <sqf>
<dl class="command_description">
for "_i" from 1 to 10 do
</dl>
{
systemChat str _i;
sleep 0.5;
};
</sqf>


<h3 style="display:none">Bottom Section</h3>
|x4= <sqf>
switch (50) do
{
case 25: { hint "25" };
case 50: { hint "50" }; // hints "50"
case 75: { hint "75" };
default { hint "nope" };
};
</sqf>


[[Category:Scripting Commands|DO]]
|seealso= [[Control Structures]]
[[Category:Scripting Commands OFP 1.99|DO]]
}}
[[Category:Scripting Commands OFP 1.96|DO]]
[[Category:Scripting Commands ArmA|DO]]
[[Category:Scripting Commands Arma2|DO]]
[[Category:Scripting Commands Arma 3|DO]]
[[Category:ArmA: Control Structures|DO]]
[[Category:Command Group: Program Flow|DO]]

Latest revision as of 15:17, 11 May 2022

Hover & click on the images for description

Description

Description:
Executes code. Used as part of a construct, such as while, with, for and switch. The code is always executed in missionNamespace unless do is used with with as an argument.
Groups:
Program Flow

Syntax

Syntax:
construct do code
Parameters:
construct: While Type (while), With Type (with), For Type (for), Switch Type (switch)
code: Code
Return Value:
Anything

Examples

Example 1:
while { b > a } do { a = a + 1; };
Example 2:
with uiNamespace do { MyUIVar = MyUIVar + 5; };
Example 3:
for "_i" from 1 to 10 do { systemChat str _i; sleep 0.5; };
Example 4:
switch (50) do { case 25: { hint "25" }; case 50: { hint "50" }; // hints "50" case 75: { hint "75" }; default { hint "nope" }; };

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note