drawLine3D: Difference between revisions

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m (note amended with link to feedback tracker)
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|user= fusselwurm
|user= fusselwurm
|timestamp= 20211125213710
|timestamp= 20211125213710
|text= Caveat: lines may be invisible through some otherwise transparent materials. Example: visible through car glass, invisible through mh-9 helicopter windows
|text= Caveat: lines invisible through MH-9 helicopter windows, see https://feedback.bistudio.com/T66225
}}
}}

Revision as of 18:09, 26 November 2021

Hover & click on the images for description

Description

Description:
Draws a line of a given colour between two 3D positions in the current frame. To be used mostly in a "Draw3D" mission event handler.
Groups:
Interaction

Syntax

Syntax:
drawLine3D [start, end, color]
Parameters:
start: PositionAGL
end: PositionAGL
color: Array format Color (RGBA)
Return Value:
Nothing

Examples

Example 1:
onEachFrame { drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]]; };

Additional Information

See also:
drawIcon3D ASLToAGL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Aug 31, 2013 - 09:27 (UTC)
As the command syntax indicates, this command expects starting and ending position in format PositionAGL meaning that over the land it expects PositionATL and over the sea PositionASLW. Use additional ASLToAGL and AGLToASL commands wherever is necessary. addMissionEventHandler ["Draw3D", { drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]]; }];
Waffle SS. - c
Posted on Feb 18, 2015 - 02:10 (UTC)
Visible through fog and past draw distance.
fusselwurm - c
Posted on Nov 25, 2021 - 21:37 (UTC)
Caveat: lines invisible through MH-9 helicopter windows, see https://feedback.bistudio.com/T66225