enableSimulationGlobal: Difference between revisions

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m (Text replacement - "{{uc:{{PAGENAME}}}} " to "")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
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|p2= enable: [[Boolean]]
|p2= enable: [[Boolean]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_myObject [[enableSimulationGlobal]] false;</code>
|x1= <code>_myObject [[enableSimulationGlobal]] false;</code>

Revision as of 11:04, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;
Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];

Additional Information

See also:
enableSimulationsimulationEnabledenableDynamicSimulationSystemdynamicSimulationSystemEnabledenableDynamicSimulationdynamicSimulationEnabledsetDynamicSimulationDistancedynamicSimulationDistancesetDynamicSimulationDistanceCoefdynamicSimulationDistanceCoeftriggerDynamicSimulationcanTriggerDynamicSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 21, 2014 - 15:33 (UTC)
Killzone Kid
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example: {player reveal _x} forEach allUnits;