eyePos: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] - format [[Position#PositionASL|PositionASL]]
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]


|x1= <sqf>'''eyePos''' player</sqf>
|x1= <sqf>_eyesPos = eyePos player;</sqf>


|seealso= [[eyeDirection]] [[getPosASL]] [[setPosASL]] [[setPosASL2]] [[getCameraViewDirection]] [[positionCameraToWorld]]
|seealso= [[eyeDirection]] [[getPosASL]] [[setPosASL]] [[setPosASL2]] [[getCameraViewDirection]] [[positionCameraToWorld]]
}}
}}

Latest revision as of 11:46, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns the object's eyes / main turret position.
Groups:
Positions

Syntax

Syntax:
eyePos object
Parameters:
object: Object
Return Value:
Array format PositionASL

Examples

Example 1:
_eyesPos = eyePos player;

Additional Information

See also:
eyeDirection getPosASL setPosASL setPosASL2 getCameraViewDirection positionCameraToWorld

Notes

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