formationPosition: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (removed [[ from example 1)
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Positions
|gr1= Positions


| Return position of unit in the formation.
|descr= Return position of unit in the formation.


| '''formationPosition''' unit
|s1= [[formationPosition]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[Position]]
|r1= [[Position]]
|x1=<code>_pos = [[formationPosition]] _unit;</code>
 
|x1= <sqf>_pos = formationPosition _unit;</sqf>
 
|x2= <sqf>
// Reposition entire group to a new position (ground level)
private _group = group player;
private _leader = leader _group;
 
// Set the leader to the spawn position
_leader setPosATL markerPos "spawn_position";
 
// Reposition all units of the group except the leader
{
private _formationPos = formationPosition _x;
_formationPos set [2, 0];
_x setPosATL _formationPos;
} forEach (units _group - [_leader]);
</sqf>


|seealso= [[formation]]
|seealso= [[formation]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 03:47, 5 May 2022

Hover & click on the images for description

Description

Description:
Return position of unit in the formation.
Groups:
Positions

Syntax

Syntax:
formationPosition unit
Parameters:
unit: Object
Return Value:
Position

Examples

Example 1:
_pos = formationPosition _unit;
Example 2:
// Reposition entire group to a new position (ground level) private _group = group player; private _leader = leader _group; // Set the leader to the spawn position _leader setPosATL markerPos "spawn_position"; // Reposition all units of the group except the leader { private _formationPos = formationPosition _x; _formationPos set [2, 0]; _x setPosATL _formationPos; } forEach (units _group - [_leader]);

Additional Information

See also:
formation

Notes

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