getAllHitPointsDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|1.50 | |version1= 1.50 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. Levels of damage are: | |descr= Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. Levels of damage are: | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage | * 1: full damage | ||
| | |s1= [[getAllHitPointsDamage]] entity | ||
|p1= entity: [[Object]] - object to be queried | |p1= entity: [[Object]] - object to be queried | ||
| [[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray] | |r1= [[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray] | ||
|x1= < | |x1= <sqf>getAllHitPointsDamage player; | ||
//[ | //[ | ||
//["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], | //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], | ||
//["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], | //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], | ||
//[0,0,0,0,0,0,0,0,0,0,0,0] | //[0,0,0,0,0,0,0,0,0,0,0,0] | ||
//] | //]</sqf> | ||
</ | |||
|x2= < | |x2= <sqf>getAllHitPointsDamage (vehicle player); | ||
//[ | //[ | ||
//["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], | //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], | ||
//["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], | //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], | ||
//[0,0,0,0,0,0,0,0,0,0,0,0,0,0] | //[0,0,0,0,0,0,0,0,0,0,0,0,0,0] | ||
//] | //]</sqf> | ||
</ | |||
| [[setHitPointDamage]] | |seealso= [[setHitPointDamage]] [[getHitPointDamage]] [[setHitIndex]] [[getHitIndex]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] | ||
}} | }} | ||
Revision as of 11:23, 13 May 2022
Description
- Description:
- Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex. Levels of damage are:
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getAllHitPointsDamage entity
- Parameters:
- entity: Object - object to be queried
- Return Value:
- Array - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]
Examples
- Example 1:
- getAllHitPointsDamage player; //[ //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], //[0,0,0,0,0,0,0,0,0,0,0,0] //]
- Example 2:
- getAllHitPointsDamage (vehicle player); //[ //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], //[0,0,0,0,0,0,0,0,0,0,0,0,0,0] //]
Additional Information
- See also:
- setHitPointDamage getHitPointDamage setHitIndex getHitIndex setHit getHit setDamage damage
Notes
-
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