getDir: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
Line 9: Line 26:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns the object heading in the range 0..360.
|descr= Returns the object heading in the range 0..360.
{{Feature|arma3|The alternative syntax gets heading from one object or position to another object or position, and should be used instead of [[BIS_fnc_dirTo]].}}


{{Feature|arma3 | An alternative syntax was added that gets heading from one object or position to another object or position, the engine equivalent of [[BIS_fnc_dirTo]].}}
|s1= [[getDir]] object


| [[getDir]] object
|p1= object: [[Object]]


|p1= object: [[Object]]
|r1= [[Number]]


| [[Number]]
|s2= pos1 [[getDir]] pos2


| s2= pos1 [[getDir]] pos2 {{Since|arma3|1.55.133361}}
|s2since= arma3 1.56


|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where
|p21= pos1: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - from where


|p22= pos2: [[Object]], [[Position2D]] or [[Position3D]] - to where
|p22= pos2: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - to where


| r2= [[Number]]
|r2= [[Number]]


|x1 = <code>_azimuth = [[getDir]] [[player]];</code>
|x1= <sqf>_azimuth = getDir player;</sqf>


|x2 = <code>_azimuth = [[player]] [[getDir]] tank;</code>
|x2= <sqf>_azimuth = player getDir tank;</sqf>


|seealso= [[getDirVisual]], [[direction]], [[getRelDir]]
|seealso= [[getDirVisual]] [[direction]] [[getRelDir]]
}}
}}


<dl class="command_description">
{{Note
<dt><dt>
|user= AgentRev
<dd class="notedate">Posted on October 23, 2013</dd>
|timestamp= 20131023103100
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
|text= Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br>
<dd class="note">
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.
<br>
To counter this, simply negate the output of [[getDir]]:
To counter this, simply negate the output of [[getDir]]:
 
<sqf>[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;</sqf>
<code>[[0,1,0], '''-('''[[getDir]] _object''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>
}}
 
</dl>
 
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 14:47, 22 May 2022

Hover & click on the images for description

Description

Description:
Returns the object heading in the range 0..360.
Arma 3
The alternative syntax gets heading from one object or position to another object or position, and should be used instead of BIS_fnc_dirTo.
Groups:
Object Manipulation

Syntax

Syntax:
getDir object
Parameters:
object: Object
Return Value:
Number

Alternative Syntax

Syntax:
pos1 getDir pos2
Parameters:
pos1: Object, Position2D or Position3D - from where
pos2: Object, Position2D or Position3D - to where
Return Value:
Number

Examples

Example 1:
_azimuth = getDir player;
Example 2:
_azimuth = player getDir tank;

Additional Information

See also:
getDirVisual direction getRelDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev - c
Posted on Oct 23, 2013 - 10:31 (UTC)
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:
[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;