getRoadInfo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - ": PositionASL" to ": Array format PositionASL")
Line 21: Line 21:
* textureEnd: [[String]] - road segment surface texture
* textureEnd: [[String]] - road segment surface texture
* material: [[String]] - road segment surface material  
* material: [[String]] - road segment surface material  
* begPos: [[Position#PositionASL|PositionASL]] - start of the road segment
* begPos: [[Array]] format [[Position#PositionASL|PositionASL]] - start of the road segment
* endPos: [[Position#PositionASL|PositionASL]] - finish of the road segment
* endPos: [[Array]] format [[Position#PositionASL|PositionASL]] - finish of the road segment
* isBridge: [[Boolean]] - when [[true]] road segment is a bridge
* isBridge: [[Boolean]] - when [[true]] road segment is a bridge



Revision as of 14:33, 28 January 2022

Hover & click on the images for description

Description

Description:
Returns road info in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge]
The bridges are special case. Only large bridges are part of Road Net. Small pedestrian bridges are not recognized as roads. Bridge `mapType` is "ROAD" so the best way to detect bridges is to check `isBridge` boolean. Bridges are not part of new roads and don't have the same info as other new roads, so only `mapType`, `texture` (maybe `textureEnd`), `begPos`, `endPos` and `isBridge` are updated.
Pedestrian roads `mapType` is usually "TRAIL". They are part of Road Net but excluded from path finding. Use roadsConnectedTo with alternative flag to find the connections between pedestrian roads.
Groups:
Roads and Airports

Syntax

Syntax:
getRoadInfo road
Parameters:
road: Object
Return Value:
Array in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge], where:
  • mapType: String - road segment type, could be "HIDE", "ROAD", "MAIN ROAD", "TRACK", "TRAIL" (see nearestTerrainObjects)
  • width: Number - road segment width
  • isPedestrian: Boolean - when true road is for pedestrian use only
  • texture: String - road segment surface texture
  • textureEnd: String - road segment surface texture
  • material: String - road segment surface material
  • begPos: Array format PositionASL - start of the road segment
  • endPos: Array format PositionASL - finish of the road segment
  • isBridge: Boolean - when true road segment is a bridge

Examples

Example 1:
getRoadInfo _road
Example 2:
Get direction of the road segment:private _info = getRoadInfo _road; private _dir = (_info select 6) getDir (_info select 7);

Additional Information

See also:
nearRoads roadsConnectedTo isOnRoad roadAt nearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note