isFinal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Add v2.14's alternative syntax)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 10: Line 10:
|s1= [[isFinal]] variable
|s1= [[isFinal]] variable


|p1= varName: [[Code]], [[String]], {{GVI|arma3|2.14|size= 0.75}} [[Array]] or {{GVI|arma3|2.14|size= 0.75}} [[HashMap]]
|p1= variable: [[Code]], [[String]], {{GVI|arma3|2.14|size= 0.75}} [[Array]] or [[HashMap]]
* [[Code]]
* [[Code]]
* [[String]] - the name of the variable holding [[Code]]
* [[String]] - the name of the variable holding [[Code]]
* {{GVI|arma3|2.14|size= 0.75}} [[Array]] - an array that is a [[HashMapKey]], a trigger's <sqf inline>thisList</sqf> array, etc.
* {{GVI|arma3|2.14|size= 0.75}} [[Array]] - an array that is a [[HashMapKey]], a trigger's <sqf inline>thisList</sqf> array, made final with [[compileFinal]] etc.
* {{GVI|arma3|2.14|size= 0.75}} [[HashMap]] - a hashmap created with [[createHashMapObject]] or made final with [[compileFinal]]
* {{GVI|arma3|2.14|size= 0.75}} [[HashMap]] - a hashmap made final with [[compileFinal]]


|r1= [[Boolean]] - [[true]] if final, [[false]] if not
|r1= [[Boolean]] - [[true]] if final, [[false]] if not
Line 32: Line 32:
private _myHashMap = compileFinal createHashMap;
private _myHashMap = compileFinal createHashMap;
systemChat format ["isFinal _myHashMap: %1", isFinal _myHashMap]; // true
systemChat format ["isFinal _myHashMap: %1", isFinal _myHashMap]; // true
private _myHashMapObject = createHashMapObject [];
systemChat format ["isFinal _myHashMapObject: %1", isFinal _myHashMapObject]; // true
</sqf>
</sqf>



Latest revision as of 04:07, 27 November 2023

Hover & click on the images for description

Description

Description:
Checks if Code or a variable was compiled final with compileFinal.
Groups:
Variables

Syntax

Syntax:
isFinal variable
Parameters:
variable: Code, String, Arma 3 logo black.png2.14 Array or HashMap
Return Value:
Boolean - true if final, false if not

Examples

Example 1:
private _myCode = compileFinal "a = a + 1"; systemChat format ["isFinal ""_myCode"": %1", isFinal "_myCode"]; // true systemChat format ["isFinal _myCode: %1", isFinal _myCode]; // true systemChat format ["isFinal some code: %1", isFinal { hint "Hello there" }]; // false private _myArray1 = list _myTrigger; systemChat format ["isFinal _myArray1: %1", isFinal _myArray1]; // true private _myArray2 = [1, 2, 3]; systemChat format ["isFinal _myArray2: %1", isFinal _myArray2]; // false private _myHashMap = compileFinal createHashMap; systemChat format ["isFinal _myHashMap: %1", isFinal _myHashMap]; // true
Example 2:
Avoid .rpt's overwrite warnings:
if (!isFinal fnc_myCode) then { fnc_myCode = compileFinal str_myCode };

Additional Information

See also:
compile compileFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note