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[[Category:Scripting Commands]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#J|COMREF]]
|game1= ofp
|version1= 1.34


<h2 style="color:#000066">'''''unitArray'' join ''group'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''unitArray:''' [[Array]]
|game5= arma2oa
|version5= 1.50


'''group:''' [[Object or Group]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|arg= global


'''Compatibility:'''
|eff= global


Changed in version '''1.34'''
|gr1= Groups


'''Description:'''
|descr= {{{!}} class{{=}}"wikitable" style{{=}}"float: right; font-size: 0.9em; margin: 0 0 0.5em 1.5em"
! colspan{{=}}"2" {{!}} Maximum number of<br>units per group
{{!}}-
{{!}} {{ofp}} {{!}}{{!}} 12
{{!}}-
{{!}} Later titles {{!}}{{!}} 10000+
{{!}}}
Joins units into a given [[Group]].


Join all units in the array to given group.
To make a unit leave its current group, join it into [[grpNull]] (e.g. <sqf inline>[MyUnit] join grpNull</sqf>) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.


'''Note:''' Total number of group members must not exceed 12.
|s1= unitArray [[join]] group


'''Note:''' This function is unsupported in MP in version 1.33 and before.
|p1= unitArray: [[Array]] - units to join group


|p2= group: [[Group]] or [[Object]]


'''Example:'''
|r1= [[Nothing]]


[unitOne, unitTwo] '''join''' [[player]]
|x1= <sqf>[_unitOne, _unitTwo] join player;</sqf>
 
|x2= <sqf>[_unitOne, _unitTwo] join (group player);</sqf>
 
|seealso= [[joinAs]] [[joinAsSilent]] [[joinSilent]] [[group]] [[leader]] [[doFollow]]
}}

Latest revision as of 20:39, 14 October 2022

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Later titles 10000+

Joins units into a given Group.

To make a unit leave its current group, join it into grpNull (e.g. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAs joinAsSilent joinSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note